Tuesday 10 January 2012

So we are finally done

The pitch to the potential buyers has went extremely well, i am delighted to say, positive sounding feed back from all.

I must admit we were all a bit nervous going into this pitch but I really feel we nailed it.

good work to everyone at Wrang Again Studios

Tuesday 20 December 2011

week 12

Now I don't have much for this week at all because we have handed over our game design document and now are working on our pitch, our pitch will cover:

the story

the characters

the eras

Skills

leveling systems

combat systems

with a lovely intro video which shows the start of the proposed game, the guy walking down a hall in the dreamscape building asking questions about the P.O.D and somnium and then seeing the pod for the first time.

Better get to work

Sunday 11 December 2011

Game Design Doc...Finished!

So hurrah! we have finished our game design document. forty nine pages of sheer information, and some pictures, it took a while to get it right but its done.

there was a little confusion in the last week as to peoples interpretation of certain ideas people have put across, which required a certain amount of rehashing. Also quite close to the deadline we found that we had not put in a development time line and projected costs of a project such as this. So that was a bit of a stumbling block, which I'm glad to say has been over come, I and my team are satisfied we have met all the criteria, it is in the back of my mind that a little more could of been said for certain bits but ah well its away and nothing we can do about it now.

So the next couple of weeks will be focused on  the fifteen minute pitch we have to give on our game, we've thought of many ways to stand out from the crowd so that we make a good impression on the potential investors, I don't want to reveal anything incase spies from other companies are watching, and I know they are, haha, the only thing I would say is that I fear we are lacking in visual content, So I think stuff will need to be drawn up to convey our ideas, whats that saying pictures are worth a thousand words. Seeing that we have done an Rpg style game, I expect our pitch to have to be shortened into fifteen minutes just because the sheer amount of content we have. I will post the game design document next week. for anyone interested.

Tuesday 29 November 2011

The finish line is in sight


So we have to finish this game design document by next week. A challenge we accept with open arms...we are now in the final stages of completing the design document...putting the final touches to it in such areas as,gameplay, multiplayer, game engine, rendering and so on.

I dare say we are on schedule to hand this in on time, now the pitch of our game is a different matter, fifteen minutes of uninterrupted spot light on the three of us, while explaining our game. We are to present our selves as enthusiastic about the game, makes sense right. Fortunately for us we are all enthused and ready to go...as we have worked on this game for ten weeks now, im pretty confident when I say we know the ins and outs of it.

We have concocted , what we think, is a great format for our pitch. We think it will grab the attention of the audience and hold their attention for the full fifteen minutes...well I guess only time will tell. Once submitted I will put the design document up for all to see the inner workings of our game.

For now though, I have a great treat...more concept art. This time of the Distorted, unfortunately only three of the five distorted are done purely because my hand has went into severe cramp..I will hopefully have the rest done tomorrow and up.

Incase you forget their discription, ill add that in too.

Distorted: Vaelen

Human like form with demonic wings and massive tails, they are considered scouts for the Praetor and Xicisc, they have sharp talons and can defend themselves if attack, commonly weak.

Distorted: Srinth
Leviathan, it is the combination of creatures, you will spot its roar even before you see it, do not attempt to take this on yourself, it has the dangerous ability of corrupting you  and making you attack your friends.



Distorted: Cryven
Never seen, the only reports of a Cryven has been the sound of its cry as it drags away its victims, although no one gets away from a Cryven when it has its eyes set on someone, people have reported that they felt like someone was staring into the depths of their soul and distorting it, and shortly after while feeling this, they hear a blood curling cry.


N.B. All works you see on this page of the blog and previous are licensed under the Creative Commons act...
..upon visiting deviantArt . Please bare this in mind.

Visit: http://t-beattie.deviantart.com/gallery/33989279 for more on the World of Somnium

Thursday 24 November 2011

More art...and enemies

So as we are closing to the end of our game design there has to be but a cherry atop the cake. that is to be saved for later...during the creation of the pitch.

but for now I would like to make good on a few items I adressed in previous blogs but never spoke of in depth.

first off the rest of the concept art for the four main classes.
The Merc class
by now you have probably seen each piece of concept art has a little of classes role behind it..templar with melee, witch with spells and the merc will specialize in guns as shown by his oh so lovely gun here.

The Scientist class
The scientist here is shown with an elixir, he is the support role.

Next I would like to go on to talk about the distorted...the distorted are creatures which have been distorted through data errors in the P.O.D . They make for vicious creatures. Hopefully i will have some concept art on them too if time isn't in too much of a demand.

The Distorted :-

Srinth: leviathan, it is the combination of creatues, you will spot its roar even before you see it, do not attempt to take this on yourself, it has the dangerous ability of corrupting you  and making you attack your friends.
Vaelen: Human like form with demonic wings and massive tails, they are considered scouts for the Praetor and Xicisc, they have sharp talons and can defend themselves if attack, commonly weak.
Cryven: never seen, the only reports of a cryven has been the sound of its cry as it drags away its victims, although no one gets away from a cryven when it has its eyes set on someone, people have reported that they felt like someone was staring into the depths of their soul and distorting it, and shortly after while feeling this, they hear a blood curling cry.
Xicisc:   fades of the night, the air gets freezing cold at their presence, the first sign that a Xicisc is in the area is that metal and plant-life start to be encrusted in crystals of ice, generally floating in silence and not deadly intent on harming folk, another name for it is the “dark observer”, do not look at it directly, it is said that if you stare at it, it goes berserk and spares no one.
Praetor: Corrupted and tainted high champions, these distorted show no mercy or compassion, their only desire is to kill, spotted by looking for signs of distortion around their bodies and a crackling sound, they typically look like normal humans but with gray-ish skin.

Thursday 17 November 2011

Ooh how about that then


Writing this wee blog entry to show the final drafts of the witch and templar concepts...the merc and the scientist will be up shortly


We have also advanced quite a bit in our game design document...I will upload more details tomorrow about the design document.

In the design document I talk about the game world the enemies and the game overview.

Thursday 10 November 2011

Loose story of Somnium

this week we have worked on the story a bit in hopes of getting it all tied together, so the game doesn't just seem like they are there for no reason. this is what we have came up with so far.


"          The four people go into the pods & their respective timeline memories (with the exception of the scientist,   who is in the pod for the process of carrying out live debugging and maintenance).
A virus released into Dreamscapes Somnium system by a free radical terrorist group has started to eat away at the memory cores in the system & takes them into its own being in such a way that the machine becomes self-aware in a sense.  As such the virus can change the memories in the system to bleed into each other causing the memories to either have aspects of more than one memory or jump between memories.
The inhabitants of the pod don’t realise at first that the machine is malfunctioning and by the time the scientist realises what’s going on, the virus has taking a firm hold of the machine and starting to cause major malfunctions within each of the individual members’ eras.
During the events of the malfunction the individuals are under the impression that they are on their way to exit the pod and get out of the machine – however due to the malfunction, the illusion of escape is diminished.

Together the four characters must work together to overcome the virus and escape the pods. They do this by completing the story lines that there memories have created for them. This means that they will have to use all their skills to overcome the obstacles set before them by the virus. The world shifts will happen when the virus has been harmed in some way it will shift the world to try to make the players weaker & therefore easily defeated.  The scientist has his own agenda though and wants to isolate the virus and study it.

Towards the end, there is a “zone shift” into Somnium. The characters wake up in their respective “virtual” homes, believing that the previous events were just a figment of their imagination, they start to realise, through subtle changes in the world, then the presence of beings that do not belong in the material world, that they are back within Somnium, as they venture towards the dreamscape building in hopes to solve the problem. As they get closer to the building the virus becomes more aggressive, they remember their previous battles and realise that they still have the skills and head out to take on the virus.          "

as i say it is a loose story..which is to be built upon later...this was just to give a grounding so that our story designer can build up a better story based on this.

oh yeah the unofficial name of the game...which im pretty sure will become the official name is "Somnium"...pretty obvious right.

We also began on the Design Document for Somnium, I took the overview of the game answering the broad questions of basically, what? who? why?.

The design document will not be available till it is fully complete though.

Also we have been starting to think seriously about our pitch to our potential investors and I think we have come up with a few awesome ideas...

...as ever stay tuned for more developments.